The Sklave

Reptillian Shape Shifting Slavers

Description:

Stats
Strength: 4
Co-ordination: 3
Presence: 2
Ingenuity: 4
Awareness: 2
Resolve: 3

Skills
Athletics 2, Convince 3, Fighting 3, Knowledge 1, Marksman 2, Medicine 0, Subterfuge 2, Survival 1, Technology 2

Traits
Fear Factor +2, Weakness (hexachromite)

Equipment
Blaster: 4/L/L
Armour: Reduces damage by 3

Bio:

The Sklave come from Hydros 451 in the E-maru system. Hydros 451 is a somewhat dense jungle planet and supports a multitude of life forms, most of them hostile. The Sklave, short for the Sklavinox race evolved in the face of many, many hostile threats. They are reptilian in nature, similar to the Chamelion in that they can manipulate their bodies cells to such a degree that they can change their appearance to blend in with their environment. The Sklave are such an adaptable race that their capacity for intelligent thought soon evolved and they could adapt and outsmart any native opponent.

What makes the Sklave interesting is that they are perfectly civilised if morally ambiguant. To them, business runs everything. As a governmental corporation, the Sklave aim to make the most profit from the most effective business which to them is slavery. They find it easy to subjugate others and their camouflage makes it easy to infiltrate places. They make few friends on the right side of the law, but for those who need cheap labour, then the Sklave are excellent business partners.

They have no real worldy aims such as dominating the universe, but have on occasion taken over planets to turn them into slave colonies for their businesses. They purely want to make as much profit as possible.

The Sklave

Doctor Who RPG: Season 1 Brainsnaffler